The concept of exhibition, which has been diversified from the 1850s to the present day, has changed in such a way that it will differ according to the purpose of use as well as the target mass and has created research fields in itself. Perception directions that can be made with display design enable to create controlled experiences. In the research, exhibition, visitor-space and increased reality titles, which are thought to be the basis of related perception management, are examined. In exhibition design, space, subject and object tasks can be assumed at the same time for the visitor to whom the message will be transmitted. It is thought that exhibition and space relation is active at the point where the experience of the visitors is controlled. Exhibits designed with the facilities provided by today's technology can differentiate between exhibitions and exhibitions. In this way, examples of exhibitions designed with increased reality applications have been examined. As a result of the investigations made, it is thought that the multimedia applications which enable to interact with the history in the context of the visitor-space relationship play an important role in the visitor experiences and the perception directions to be made during the exhibition.
Exhibition Design, Visitor, Space, New Media, Multimedia, Inventing Genius, Bocsh: Visions Alive